25 lines
789 B
C#
25 lines
789 B
C#
using System;
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using System.Collections.Generic;
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using UnityEditor.Build.Content;
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using UnityEditor.Build.Pipeline.Interfaces;
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namespace UnityEditor.Build.Pipeline
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{
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/// <summary>
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/// Optional context object used for overriding the location where specific objects will be serialized
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/// </summary>
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[Serializable]
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public class BundleExplictObjectLayout : IBundleExplictObjectLayout
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{
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/// <inheritdoc />
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public Dictionary<ObjectIdentifier, string> ExplicitObjectLocation { get; set; }
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/// <summary>
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/// Default constructor, initializes properties to defaults
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/// </summary>
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public BundleExplictObjectLayout()
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{
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ExplicitObjectLocation = new Dictionary<ObjectIdentifier, string>();
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}
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}
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}
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