using System; using System.Collections.Generic; using UnityEditor.Build.Content; using UnityEditor.Build.Pipeline.Interfaces; namespace UnityEditor.Build.Pipeline { /// /// Optional context object used for overriding the location where specific objects will be serialized /// [Serializable] public class BundleExplictObjectLayout : IBundleExplictObjectLayout { /// public Dictionary ExplicitObjectLocation { get; set; } /// /// Default constructor, initializes properties to defaults /// public BundleExplictObjectLayout() { ExplicitObjectLocation = new Dictionary(); } } }