using System;
using System.Collections.Generic;
using UnityEditor.Build.Content;
using UnityEditor.Build.Pipeline.Interfaces;
namespace UnityEditor.Build.Pipeline
{
///
/// Optional context object used for overriding the location where specific objects will be serialized
///
[Serializable]
public class BundleExplictObjectLayout : IBundleExplictObjectLayout
{
///
public Dictionary ExplicitObjectLocation { get; set; }
///
/// Default constructor, initializes properties to defaults
///
public BundleExplictObjectLayout()
{
ExplicitObjectLocation = new Dictionary();
}
}
}