26 lines
789 B
C#
26 lines
789 B
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEditor.Build.Content;
|
||
|
using UnityEditor.Build.Pipeline.Interfaces;
|
||
|
|
||
|
namespace UnityEditor.Build.Pipeline
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Optional context object used for overriding the location where specific objects will be serialized
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class BundleExplictObjectLayout : IBundleExplictObjectLayout
|
||
|
{
|
||
|
/// <inheritdoc />
|
||
|
public Dictionary<ObjectIdentifier, string> ExplicitObjectLocation { get; set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Default constructor, initializes properties to defaults
|
||
|
/// </summary>
|
||
|
public BundleExplictObjectLayout()
|
||
|
{
|
||
|
ExplicitObjectLocation = new Dictionary<ObjectIdentifier, string>();
|
||
|
}
|
||
|
}
|
||
|
}
|