Experimental version of the Wuhu Island mod for Bonelab.
				
			
		| Assets | ||
| Library | ||
| Logs | ||
| Packages | ||
| ProjectSettings | ||
| UserSettings | ||
| .collabignore | ||
| .gitignore | ||
| LICENSE | ||
| README.md | ||
Wuhu Island Testing
Experimental version of the Wuhu Island mod for Bonelab.
Structure
This defines some folder structure guidelines, which are meant to provide an easy-to-manage filesystem.
Base
Assets/
├── WuhuIsland/             # The main project folder
    ├── Common/             # Shared assets used across all scenes
    │   ├── Materials/      # All materials including water, environment
    │   ├── Models/         # Base models from Wii Sports Resort
    │   ├── Prefabs/        # Core prefabs used across scenes
    │   └── Shaders/        # Custom shaders
    │
    ├── Scenes/
    │   ├── Base/          # The main prefabbed layout
    │   ├── Day/           # Day-specific assets & scene
    │   ├── Night/         # Night-specific assets & scene
    │   └── Sunset/        # Sunset-specific assets & scene
    │
    ├── Addons/            # Additional content like Daisy Cruiser
    │   ├── Models/
    │   ├── Materials/
    │   └── Prefabs/
    │
    └── Settings/          # Scene-specific configurations
        ├── Lighting/
        ├── PostProcessing/
        └── Skyboxes/
Models/Materials/Textures
Common/
├── Models/          # FBX/OBJ files
├── Materials/       # Unity material files (.mat)
└── Textures/        # Source image files (PNG/TGA/etc)
    ├── Terrain/    
    ├── Buildings/
    └── Props/
Inside of Model
Models/
└── WuhuPlaza/
    ├── WuhuPlaza.fbx
    ├── Materials/
    └── Textures/