WuhuIslandTesting/Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.5/Editor/Shared/BundleExplictObjectLayout.cs

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2025-01-07 02:06:59 +01:00
using System;
using System.Collections.Generic;
using UnityEditor.Build.Content;
using UnityEditor.Build.Pipeline.Interfaces;
namespace UnityEditor.Build.Pipeline
{
/// <summary>
/// Optional context object used for overriding the location where specific objects will be serialized
/// </summary>
[Serializable]
public class BundleExplictObjectLayout : IBundleExplictObjectLayout
{
/// <inheritdoc />
public Dictionary<ObjectIdentifier, string> ExplicitObjectLocation { get; set; }
/// <summary>
/// Default constructor, initializes properties to defaults
/// </summary>
public BundleExplictObjectLayout()
{
ExplicitObjectLocation = new Dictionary<ObjectIdentifier, string>();
}
}
}