39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
namespace UnityEditor.Build.Utilities
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{
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/// <summary>
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/// Static class of common strings and string formats used through out the build process
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/// </summary>
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public static class CommonStrings
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{
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/// <summary>
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/// Unity Editor Resources path
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/// </summary>
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public const string UnityEditorResourcePath = "library/unity editor resources";
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internal const string UnityEditorResourceGuid = "0000000000000000d000000000000000";
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/// <summary>
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/// Unity Default Resources path
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/// </summary>
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public const string UnityDefaultResourcePath = "library/unity default resources";
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internal const string UnityDefaultResourceGuid = "0000000000000000e000000000000000";
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/// <summary>
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/// Unity Built-In Extras path
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/// </summary>
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public const string UnityBuiltInExtraPath = "resources/unity_builtin_extra";
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internal const string UnityBuiltInExtraGuid = "0000000000000000f000000000000000";
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/// <summary>
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/// Default Asset Bundle internal file name format
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/// </summary>
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public const string AssetBundleNameFormat = "archive:/{0}/{0}";
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/// <summary>
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/// Default Scene Bundle internal file name format
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/// </summary>
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public const string SceneBundleNameFormat = "archive:/{0}/{1}.sharedAssets";
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}
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}
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