WuhuIslandTesting/Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.5/Editor/Utilities/CommonStrings.cs

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2025-01-07 02:06:59 +01:00
namespace UnityEditor.Build.Utilities
{
/// <summary>
/// Static class of common strings and string formats used through out the build process
/// </summary>
public static class CommonStrings
{
/// <summary>
/// Unity Editor Resources path
/// </summary>
public const string UnityEditorResourcePath = "library/unity editor resources";
internal const string UnityEditorResourceGuid = "0000000000000000d000000000000000";
/// <summary>
/// Unity Default Resources path
/// </summary>
public const string UnityDefaultResourcePath = "library/unity default resources";
internal const string UnityDefaultResourceGuid = "0000000000000000e000000000000000";
/// <summary>
/// Unity Built-In Extras path
/// </summary>
public const string UnityBuiltInExtraPath = "resources/unity_builtin_extra";
internal const string UnityBuiltInExtraGuid = "0000000000000000f000000000000000";
/// <summary>
/// Default Asset Bundle internal file name format
/// </summary>
public const string AssetBundleNameFormat = "archive:/{0}/{0}";
/// <summary>
/// Default Scene Bundle internal file name format
/// </summary>
public const string SceneBundleNameFormat = "archive:/{0}/{1}.sharedAssets";
}
}