bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								2f746e9946 
								
							 
						 
						
							
							
								
								Merge pull request  #2367  from JayFoxRox/lighting-lut-quickfix  
							
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							Lighting LUT Quickfix 
							
						 
						
							2016-12-29 13:41:51 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								6ed4206f87 
								
							 
						 
						
							
							
								
								Minor cleanup in GLSL code  
							
							
							
						 
						
							2016-12-25 21:38:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								88f409aec9 
								
							 
						 
						
							
							
								
								Offset lighting LUT samples correctly  
							
							
							
						 
						
							2016-12-25 21:37:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								64f98f4d0f 
								
							 
						 
						
							
							
								
								core: Move emu_window and key_map into core  
							
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							* Removes circular dependences (common should not depend on core) 
							
						 
						
							2016-12-23 13:42:39 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								29564d73bd 
								
							 
						 
						
							
							
								
								Merge pull request  #2319  from yuriks/profile-scopes  
							
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							VideoCore: Make profiling scope more representative 
							
						 
						
							2016-12-21 13:33:49 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Albin Bernhardsson 
								
							 
						 
						
							
							
							
							
								
							
							
								ddec9cb369 
								
							 
						 
						
							
							
								
								Use GL_TRUE when setting color_mask  
							
							
							
						 
						
							2016-12-19 19:06:35 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								3a1eaf2efc 
								
							 
						 
						
							
							
								
								Merge pull request  #2318  from yuriks/trace-opt  
							
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							VideoCore: Inline IsPicaTracing 
							
						 
						
							2016-12-18 21:15:24 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								c135317de1 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Extract DebugData out from UnitState  
							
							
							
						 
						
							2016-12-16 00:16:25 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								6e7e767645 
								
							 
						 
						
							
							
								
								Remove unnecessary cast  
							
							
							
						 
						
							2016-12-16 00:15:55 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								b5e3599704 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Extract evaluate_condition lambda to function scope  
							
							
							
						 
						
							2016-12-16 00:15:51 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								960578f4e1 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Extract call lambda up a scope and remove unused param  
							
							
							
						 
						
							2016-12-15 23:08:05 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								e4e962bc7c 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset  
							
							
							
						 
						
							2016-12-15 23:08:05 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								d27cb1dedc 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Move DebugData to a separate file  
							
							
							
						 
						
							2016-12-15 23:08:05 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								fb9e856b91 
								
							 
						 
						
							
							
								
								shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing  
							
							
							
						 
						
							2016-12-15 10:02:42 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								ac9f937477 
								
							 
						 
						
							
							
								
								VideoCore: Make profiling scope more representative  
							
							
							
						 
						
							2016-12-14 22:52:09 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								945f554b84 
								
							 
						 
						
							
							
								
								VideoCore: Inline IsPicaTracing  
							
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							Speeds up ALBW main menu slightly (~3%) 
							
						 
						
							2016-12-14 22:06:40 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								f00ada3363 
								
							 
						 
						
							
							
								
								VideoCore: Eliminate an unnecessary copy in the drawcall loop  
							
							
							
						 
						
							2016-12-14 21:00:29 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								5ff3206207 
								
							 
						 
						
							
							
								
								shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts  
							
							
							
						 
						
							2016-12-14 20:06:09 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								f4e98ecf3f 
								
							 
						 
						
							
							
								
								VideoCore: Convert x64 shader JIT to use Xbyak for assembly  
							
							
							
						 
						
							2016-12-14 20:06:08 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								963aedd8cc 
								
							 
						 
						
							
							
								
								Add all services to the Service namespace  
							
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							Previously there was a split where some of the services were in the
Service namespace and others were not. 
							
						 
						
							2016-12-11 00:07:27 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								d0d49bb951 
								
							 
						 
						
							
							
								
								OpenGL: Drop framebuffer completeness check.  
							
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							This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148  
							
						 
						
							2016-12-07 22:09:13 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									emmauss 
								
							 
						 
						
							
							
							
							
								
							
							
								c4e4fa53d9 
								
							 
						 
						
							
							
								
								Implement Frame rate limiter ( #2223 )  
							
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							* implement frame limiter
* fixes 
							
						 
						
							2016-12-06 14:33:19 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								fc4591fa49 
								
							 
						 
						
							
							
								
								ASSERT that shader was linked successfully  
							
							
							
						 
						
							2016-12-05 21:11:24 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								4088afe23c 
								
							 
						 
						
							
							
								
								Report shader uniform block size in case of mismatch  
							
							
							
						 
						
							2016-12-05 21:11:24 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								0edc986861 
								
							 
						 
						
							
							
								
								Print broken shader code to log  
							
							
							
						 
						
							2016-12-05 21:11:24 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								8a1f96011d 
								
							 
						 
						
							
							
								
								OpenGL: Non-zero stride only makes sense for linear buffers  
							
							
							
						 
						
							2016-12-04 06:14:27 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								2600633b89 
								
							 
						 
						
							
							
								
								OpenGL: Ensure framebuffer binding is restored if completion check fails  
							
							
							
						 
						
							2016-12-04 06:14:27 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								ba7f213655 
								
							 
						 
						
							
							
								
								OpenGL: Fix DisplayTransfer accel when input width != output width  
							
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							Fixes  #2246 , #2261  
						
							2016-12-04 05:21:57 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								4f0f88bc6a 
								
							 
						 
						
							
							
								
								Merge pull request  #2259  from JayFoxRox/fix-fallback  
							
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							shader_jit: Fix non-SSE4.1 path where FLR would not truncate 
							
						 
						
							2016-12-03 22:11:39 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								2d8097eecc 
								
							 
						 
						
							
							
								
								shader_jit: Fix non-SSE4.1 path where FLR would not truncate  
							
							
							
						 
						
							2016-12-04 04:26:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								4d5e42240c 
								
							 
						 
						
							
							
								
								clang-format: Fix coding style  
							
							
							
						 
						
							2016-12-03 01:32:46 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								e2cb7d7833 
								
							 
						 
						
							
							
								
								shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted  
							
							
							
						 
						
							2016-12-02 04:33:15 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								e3e4f27447 
								
							 
						 
						
							
							
								
								ClangFormat: Fixed the clang-format errors  
							
							
							
						 
						
							2016-11-30 09:37:37 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								aea9a91100 
								
							 
						 
						
							
							
								
								Build: Fixed a few warnings.  
							
							
							
						 
						
							2016-11-29 16:51:53 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								e279a6955e 
								
							 
						 
						
							
							
								
								Merge pull request  #2222  from linkmauve/die-frameskip-die  
							
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							Remove the broken frame_skip option 
							
						 
						
							2016-11-27 16:01:45 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								0820c99462 
								
							 
						 
						
							
							
								
								GPU: Remove the broken frame_skip option.  
							
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							Fixes  #1960 . 
						
							2016-11-27 21:19:56 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								4623415026 
								
							 
						 
						
							
							
								
								RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1  
							
							
							
						 
						
							2016-11-27 13:09:11 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								743b0e71d9 
								
							 
						 
						
							
							
								
								Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.  
							
							
							
						 
						
							2016-11-27 12:16:10 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									jphalimi 
								
							 
						 
						
							
							
							
							
								
							
							
								82210ab480 
								
							 
						 
						
							
							
								
								Cache Vertices instead of Output registers ( #2165 )  
							
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							This patch brings +3% performance improvement on average. It removes
ToVertex() as an important hotspot of the emulator. 
							
						 
						
							2016-11-23 23:10:34 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								75affa13f7 
								
							 
						 
						
							
							
								
								Fix format error from  #2195  
							
							
							
						 
						
							2016-11-22 20:17:28 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								2de470c9b2 
								
							 
						 
						
							
							
								
								Merge pull request  #2195  from Subv/factor_check  
							
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							GPU/CiTrace: Avoid calling GetTextures() when not necessary. 
							
						 
						
							2016-11-19 22:21:11 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								050e9be15b 
								
							 
						 
						
							
							
								
								GPU/CiTrace: Avoid calling GetTextures() when not necessary.  
							
							
							
						 
						
							2016-11-19 19:27:00 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									James Rowe 
								
							 
						 
						
							
							
							
							
								
							
							
								f68f37b520 
								
							 
						 
						
							
							
								
								Merge pull request  #2194  from jroweboy/extremely-minor-clangformat-change  
							
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							Minor formatting change 
							
						 
						
							2016-11-19 13:51:14 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									James Rowe 
								
							 
						 
						
							
							
							
							
								
							
							
								19acec351c 
								
							 
						 
						
							
							
								
								Minor formatting change  
							
							
							
						 
						
							2016-11-19 13:35:07 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									James Rowe 
								
							 
						 
						
							
							
							
							
								
							
							
								d9305b0a07 
								
							 
						 
						
							
							
								
								Add default hotkey to swap primary screens.  
							
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							Also minor style changes 
							
						 
						
							2016-11-05 03:46:43 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									James Rowe 
								
							 
						 
						
							
							
							
							
								
							
							
								2b1654ad9b 
								
							 
						 
						
							
							
								
								Support additional screen layouts.  
							
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							Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen. 
							
						 
						
							2016-11-05 02:55:41 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ricardo de Almeida Gonzaga 
								
							 
						 
						
							
							
							
							
								
							
							
								13d46f6820 
								
							 
						 
						
							
							
								
								Fix typos  
							
							
							
						 
						
							2016-10-20 12:26:59 -02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								d989102c9c 
								
							 
						 
						
							
							
								
								Merge pull request  #2082  from yuriks/shader-interp-crash  
							
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							Fix/mask crash in shader debugger in Mii Maker 
							
						 
						
							2016-10-06 19:35:37 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								49b10339bf 
								
							 
						 
						
							
							
								
								Merge pull request  #2103  from wwylele/gpu-reg-cleanup  
							
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							GPU: DisplayTransfer & MemoryFill cleanup and param check 
							
						 
						
							2016-10-03 20:21:55 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								d9a904f9cb 
								
							 
						 
						
							
							
								
								VideoCore: Shader interpreter cleanups  
							
							
							
						 
						
							2016-09-29 21:15:49 -07:00