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	shader_jit: Fix non-SSE4.1 path where FLR would not truncate
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		|  | @ -491,7 +491,7 @@ void JitShader::Compile_FLR(Instruction instr) { | |||
|     if (Common::GetCPUCaps().sse4_1) { | ||||
|         ROUNDFLOORPS(SRC1, R(SRC1)); | ||||
|     } else { | ||||
|         CVTPS2DQ(SRC1, R(SRC1)); | ||||
|         CVTTPS2DQ(SRC1, R(SRC1)); | ||||
|         CVTDQ2PS(SRC1, R(SRC1)); | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
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