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					 10 changed files with 54 additions and 0 deletions
				
			
		|  | @ -66,6 +66,8 @@ void Config::ReadValues() { | |||
|     Settings::values.use_scaled_resolution = | ||||
|         sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false); | ||||
|     Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false); | ||||
|     Settings::values.toggle_framelimit = | ||||
|         sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true); | ||||
| 
 | ||||
|     Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0); | ||||
|     Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0); | ||||
|  |  | |||
|  | @ -64,6 +64,10 @@ use_vsync = | |||
| # 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen | ||||
| layout_option = | ||||
| 
 | ||||
| #Whether to toggle frame limiter on or off. | ||||
| # 0: Off , 1  (default): On | ||||
| toggle_framelimit = | ||||
| 
 | ||||
| # Swaps the prominent screen with the other screen. | ||||
| # For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen. | ||||
| # 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent | ||||
|  |  | |||
|  | @ -47,6 +47,7 @@ void Config::ReadValues() { | |||
|     Settings::values.use_scaled_resolution = | ||||
|         qt_config->value("use_scaled_resolution", false).toBool(); | ||||
|     Settings::values.use_vsync = qt_config->value("use_vsync", false).toBool(); | ||||
|     Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool(); | ||||
| 
 | ||||
|     Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat(); | ||||
|     Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat(); | ||||
|  | @ -152,6 +153,7 @@ void Config::SaveValues() { | |||
|     qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit); | ||||
|     qt_config->setValue("use_scaled_resolution", Settings::values.use_scaled_resolution); | ||||
|     qt_config->setValue("use_vsync", Settings::values.use_vsync); | ||||
|     qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit); | ||||
| 
 | ||||
|     // Cast to double because Qt's written float values are not human-readable
 | ||||
|     qt_config->setValue("bg_red", (double)Settings::values.bg_red); | ||||
|  |  | |||
|  | @ -23,6 +23,7 @@ void ConfigureGraphics::setConfiguration() { | |||
|     ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit); | ||||
|     ui->toggle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution); | ||||
|     ui->toggle_vsync->setChecked(Settings::values.use_vsync); | ||||
|     ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit); | ||||
|     ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option)); | ||||
|     ui->swap_screen->setChecked(Settings::values.swap_screen); | ||||
| } | ||||
|  | @ -32,6 +33,7 @@ void ConfigureGraphics::applyConfiguration() { | |||
|     Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked(); | ||||
|     Settings::values.use_scaled_resolution = ui->toggle_scaled_resolution->isChecked(); | ||||
|     Settings::values.use_vsync = ui->toggle_vsync->isChecked(); | ||||
|     Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked(); | ||||
|     Settings::values.layout_option = | ||||
|         static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex()); | ||||
|     Settings::values.swap_screen = ui->swap_screen->isChecked(); | ||||
|  |  | |||
|  | @ -50,6 +50,13 @@ | |||
|           </property> | ||||
|          </widget> | ||||
|         </item> | ||||
|         <item> | ||||
|          <widget class="QCheckBox" name="toggle_framelimit"> | ||||
|           <property name="text"> | ||||
|            <string>Limit framerate</string> | ||||
|           </property> | ||||
|          </widget> | ||||
|         </item> | ||||
|        </layout> | ||||
|       </widget> | ||||
|      </item> | ||||
|  |  | |||
|  | @ -8,7 +8,10 @@ | |||
| #include "common/color.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/math_util.h" | ||||
| #include "common/microprofile.h" | ||||
| #include "common/thread.h" | ||||
| #include "common/timer.h" | ||||
| #include "common/vector_math.h" | ||||
| #include "core/core_timing.h" | ||||
| #include "core/hle/service/gsp_gpu.h" | ||||
|  | @ -35,6 +38,14 @@ const u64 frame_ticks = 268123480ull / 60; | |||
| static int vblank_event; | ||||
| /// Total number of frames drawn
 | ||||
| static u64 frame_count; | ||||
| /// Start clock for frame limiter
 | ||||
| static u32 time_point; | ||||
| /// Total delay caused by slow frames
 | ||||
| static float time_delay; | ||||
| constexpr float FIXED_FRAME_TIME = 1000.0f / 60; | ||||
| // Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
 | ||||
| // values increases time needed to limit frame rate after spikes
 | ||||
| constexpr float MAX_LAG_TIME = 18; | ||||
| 
 | ||||
| template <typename T> | ||||
| inline void Read(T& var, const u32 raw_addr) { | ||||
|  | @ -512,6 +523,21 @@ template void Write<u32>(u32 addr, const u32 data); | |||
| template void Write<u16>(u32 addr, const u16 data); | ||||
| template void Write<u8>(u32 addr, const u8 data); | ||||
| 
 | ||||
| static void FrameLimiter() { | ||||
|     time_delay += FIXED_FRAME_TIME; | ||||
|     time_delay = MathUtil::Clamp(time_delay, -MAX_LAG_TIME, MAX_LAG_TIME); | ||||
|     s32 desired_time = static_cast<s32>(time_delay); | ||||
|     s32 elapsed_time = static_cast<s32>(Common::Timer::GetTimeMs() - time_point); | ||||
| 
 | ||||
|     if (elapsed_time < desired_time) { | ||||
|         Common::SleepCurrentThread(desired_time - elapsed_time); | ||||
|     } | ||||
| 
 | ||||
|     u32 frame_time = Common::Timer::GetTimeMs() - time_point; | ||||
| 
 | ||||
|     time_delay -= frame_time; | ||||
| } | ||||
| 
 | ||||
| /// Update hardware
 | ||||
| static void VBlankCallback(u64 userdata, int cycles_late) { | ||||
|     frame_count++; | ||||
|  | @ -528,6 +554,12 @@ static void VBlankCallback(u64 userdata, int cycles_late) { | |||
|     // Check for user input updates
 | ||||
|     Service::HID::Update(); | ||||
| 
 | ||||
|     if (!Settings::values.use_vsync && Settings::values.toggle_framelimit) { | ||||
|         FrameLimiter(); | ||||
|     } | ||||
| 
 | ||||
|     time_point = Common::Timer::GetTimeMs(); | ||||
| 
 | ||||
|     // Reschedule recurrent event
 | ||||
|     CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event); | ||||
| } | ||||
|  | @ -563,6 +595,7 @@ void Init() { | |||
|     framebuffer_sub.active_fb = 0; | ||||
| 
 | ||||
|     frame_count = 0; | ||||
|     time_point = Common::Timer::GetTimeMs(); | ||||
| 
 | ||||
|     vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback); | ||||
|     CoreTiming::ScheduleEvent(frame_ticks, vblank_event); | ||||
|  |  | |||
|  | @ -21,6 +21,7 @@ void Apply() { | |||
|     VideoCore::g_hw_renderer_enabled = values.use_hw_renderer; | ||||
|     VideoCore::g_shader_jit_enabled = values.use_shader_jit; | ||||
|     VideoCore::g_scaled_resolution_enabled = values.use_scaled_resolution; | ||||
|     VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit; | ||||
| 
 | ||||
|     if (VideoCore::g_emu_window) { | ||||
|         auto layout = VideoCore::g_emu_window->GetFramebufferLayout(); | ||||
|  |  | |||
|  | @ -90,6 +90,7 @@ struct Values { | |||
|     bool use_shader_jit; | ||||
|     bool use_scaled_resolution; | ||||
|     bool use_vsync; | ||||
|     bool toggle_framelimit; | ||||
| 
 | ||||
|     LayoutOption layout_option; | ||||
|     bool swap_screen; | ||||
|  |  | |||
|  | @ -21,6 +21,7 @@ std::atomic<bool> g_hw_renderer_enabled; | |||
| std::atomic<bool> g_shader_jit_enabled; | ||||
| std::atomic<bool> g_scaled_resolution_enabled; | ||||
| std::atomic<bool> g_vsync_enabled; | ||||
| std::atomic<bool> g_toggle_framelimit_enabled; | ||||
| 
 | ||||
| /// Initialize the video core
 | ||||
| bool Init(EmuWindow* emu_window) { | ||||
|  |  | |||
|  | @ -38,6 +38,7 @@ extern EmuWindow* g_emu_window;                  ///< Emu window | |||
| extern std::atomic<bool> g_hw_renderer_enabled; | ||||
| extern std::atomic<bool> g_shader_jit_enabled; | ||||
| extern std::atomic<bool> g_scaled_resolution_enabled; | ||||
| extern std::atomic<bool> g_toggle_framelimit_enabled; | ||||
| 
 | ||||
| /// Start the video core
 | ||||
| void Start(); | ||||
|  |  | |||
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