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	Print broken shader code to log
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					 1 changed files with 9 additions and 3 deletions
				
			
		|  | @ -31,7 +31,7 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) { | |||
|     if (info_log_length > 1) { | ||||
|         std::vector<char> vertex_shader_error(info_log_length); | ||||
|         glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]); | ||||
|         if (result) { | ||||
|         if (result == GL_TRUE) { | ||||
|             LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]); | ||||
|         } else { | ||||
|             LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s", &vertex_shader_error[0]); | ||||
|  | @ -51,7 +51,7 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) { | |||
|     if (info_log_length > 1) { | ||||
|         std::vector<char> fragment_shader_error(info_log_length); | ||||
|         glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]); | ||||
|         if (result) { | ||||
|         if (result == GL_TRUE) { | ||||
|             LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]); | ||||
|         } else { | ||||
|             LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s", | ||||
|  | @ -75,13 +75,19 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) { | |||
|     if (info_log_length > 1) { | ||||
|         std::vector<char> program_error(info_log_length); | ||||
|         glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]); | ||||
|         if (result) { | ||||
|         if (result == GL_TRUE) { | ||||
|             LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]); | ||||
|         } else { | ||||
|             LOG_ERROR(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // If the program linking failed at least one of the shaders was probably bad
 | ||||
|     if (result == GL_FALSE) { | ||||
|         LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader); | ||||
|         LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader); | ||||
|     } | ||||
| 
 | ||||
|     glDeleteShader(vertex_shader_id); | ||||
|     glDeleteShader(fragment_shader_id); | ||||
| 
 | ||||
|  |  | |||
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