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	OpenGL: Fix DisplayTransfer accel when input width != output width
Fixes #2246, #2261
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					 1 changed files with 10 additions and 1 deletions
				
			
		|  | @ -715,7 +715,11 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe | |||
| 
 | ||||
|     CachedSurface src_params; | ||||
|     src_params.addr = config.GetPhysicalInputAddress(); | ||||
|     src_params.width = config.output_width; | ||||
|     // It's important to use the correct source input width to properly skip over parts of the input
 | ||||
|     // image which will be cropped from the output but still affect the stride of the input image.
 | ||||
|     src_params.width = config.input_width; | ||||
|     // Using the output's height is fine because we don't read or skip over the remaining part of
 | ||||
|     // the image, and it allows for smaller texture cache lookup rectangles.
 | ||||
|     src_params.height = config.output_height; | ||||
|     src_params.is_tiled = !config.input_linear; | ||||
|     src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.input_format); | ||||
|  | @ -736,6 +740,11 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe | |||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     // Adjust the source rectangle to take into account parts of the input lines being cropped
 | ||||
|     if (config.input_width > config.output_width) { | ||||
|         src_rect.right -= (config.input_width - config.output_width) * src_surface->res_scale_width; | ||||
|     } | ||||
| 
 | ||||
|     // Require destination surface to have same resolution scale as source to preserve scaling
 | ||||
|     dst_params.res_scale_width = src_surface->res_scale_width; | ||||
|     dst_params.res_scale_height = src_surface->res_scale_height; | ||||
|  |  | |||
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