Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								3cb22d31a7 
								
							 
						 
						
							
							
								
								Pica/Rasterizer: Fix garbage pixels at triangle borders.  
							
							
							
						 
						
							2015-02-18 14:50:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								638b370fb5 
								
							 
						 
						
							
							
								
								Pica/Rasterizer: Clean up and fix backface culling.  
							
							
							
						 
						
							2015-02-18 14:50:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								365236fa4c 
								
							 
						 
						
							
							
								
								Pica: Cleanup clipping code and change screenspace z to range from -1..0.  
							
							... 
							
							
							
							The change in depth range seems to reflect better to what applications are expecting, and makes for cleaner code overall (hence is more likely to reflect hardware behavior). 
							
						 
						
							2015-02-18 14:50:03 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								70a764d992 
								
							 
						 
						
							
							
								
								Pica/VertexShader: Implement the LOOP instruction.  
							
							
							
						 
						
							2015-02-18 14:02:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								6c26ec72a5 
								
							 
						 
						
							
							
								
								Pica/CommandProcessor: Properly implement shader load destination offset registers.  
							
							
							
						 
						
							2015-02-18 14:02:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								67120270f2 
								
							 
						 
						
							
							
								
								Pica/CommandProcessor: Work around initialized vertex attributes some more.  
							
							
							
						 
						
							2015-02-18 14:02:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								5d2366e1e9 
								
							 
						 
						
							
							
								
								core/video_core: Use in-place construction where possible  
							
							
							
						 
						
							2015-02-17 17:57:23 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								8a1c08a0af 
								
							 
						 
						
							
							
								
								VideoCore: Fix a typo in Vec4 MakeVec(T, Vec3<T>), where the second argument was Vec2<T> instead.  
							
							
							
						 
						
							2015-02-16 21:51:37 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								c439b3074d 
								
							 
						 
						
							
							
								
								video_core: Implement the remaining framebuffer formats in the OpenGL renderer.  
							
							
							
						 
						
							2015-02-15 14:08:12 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								12181c8a64 
								
							 
						 
						
							
							
								
								Merge pull request  #529  from Subv/master  
							
							... 
							
							
							
							Build: Fixed some warnings 
							
						 
						
							2015-02-14 15:50:26 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								8e2b248e05 
								
							 
						 
						
							
							
								
								Build: Fixed some warnings  
							
							
							
						 
						
							2015-02-12 09:25:35 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Darius Goad 
								
							 
						 
						
							
							
							
							
								
							
							
								5db62cc758 
								
							 
						 
						
							
							
								
								Fix Min and Max blend equations  
							
							
							
						 
						
							2015-02-11 15:33:44 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									archshift 
								
							 
						 
						
							
							
							
							
								
							
							
								ef24e72b26 
								
							 
						 
						
							
							
								
								Asserts: break/crash program, fit to style guide; log.h->assert.h  
							
							... 
							
							
							
							Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)
Also removed some GEKKO cruft. 
							
						 
						
							2015-02-10 18:30:31 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Darius Goad 
								
							 
						 
						
							
							
							
							
								
							
							
								536958fb29 
								
							 
						 
						
							
							
								
								Add more blend equations from 3dbrew  
							
							
							
						 
						
							2015-02-09 20:41:06 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								1eb591d6fd 
								
							 
						 
						
							
							
								
								Rasterizer: Implement the other color and alpha modifiers.  
							
							
							
						 
						
							2015-02-04 22:15:51 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								8c93a28fed 
								
							 
						 
						
							
							
								
								VideoCore: Added same-component swizzlers to math utility functions.  
							
							
							
						 
						
							2015-02-04 22:15:44 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								72cc512b1e 
								
							 
						 
						
							
							
								
								Pica: Implement blend factors.  
							
							
							
						 
						
							2015-01-31 01:40:05 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								b522cf4e6a 
								
							 
						 
						
							
							
								
								Pica: Implement color/alpha channel enable.  
							
							
							
						 
						
							2015-01-27 22:03:34 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								b2c55bf772 
								
							 
						 
						
							
							
								
								Rasterizer: Implemented alpha testing.  
							
							
							
						 
						
							2015-01-27 14:39:17 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								ff83d23ed5 
								
							 
						 
						
							
							
								
								GPU: Implement the remaining depth testing functions.  
							
							
							
						 
						
							2015-01-25 23:34:14 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								5961a2852d 
								
							 
						 
						
							
							
								
								GSP: Update framebuffer info on all interrupts  
							
							... 
							
							
							
							Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.
This also reverts the hack introduced in #404 . It made a few games
behave better, but I believe it's incorrect and also breaks other games. 
							
						 
						
							2015-01-14 05:20:12 -02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								93f36c49f7 
								
							 
						 
						
							
							
								
								Merge pull request  #473  from archshift/pp3ports  
							
							... 
							
							
							
							Pica/Rasterizer: Add ETC1 texture decompression support. 
							
						 
						
							2015-01-13 18:11:18 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								f2b74b4fb3 
								
							 
						 
						
							
							
								
								Pica/Rasterizer: Add ETC1 texture decompression support.  
							
							
							
						 
						
							2015-01-13 14:42:40 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								99c0716d4d 
								
							 
						 
						
							
							
								
								Merge pull request  #478  from archshift/pp3ports4  
							
							... 
							
							
							
							Pica/VertexShader: Implement the MAD instruction. 
							
						 
						
							2015-01-12 21:55:35 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								2b9a9a45b7 
								
							 
						 
						
							
							
								
								Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU.  
							
							
							
						 
						
							2015-01-12 15:47:21 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								e02db3904b 
								
							 
						 
						
							
							
								
								Pica/VertexShader: Implement the MAD instruction.  
							
							
							
						 
						
							2015-01-12 15:34:36 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								f7a3f45f1e 
								
							 
						 
						
							
							
								
								GSP: Toggle active framebuffer each frame  
							
							
							
						 
						
							2015-01-07 18:06:00 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								bc187be0c1 
								
							 
						 
						
							
							
								
								Pica/Rasterizer: Remove some redundant casts.  
							
							
							
						 
						
							2014-12-31 16:32:56 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								9675d19b47 
								
							 
						 
						
							
							
								
								Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea.  
							
							
							
						 
						
							2014-12-31 16:32:56 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								47543d62cf 
								
							 
						 
						
							
							
								
								Pica: Cleanup color conversion.  
							
							
							
						 
						
							2014-12-31 16:32:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								614baa39d1 
								
							 
						 
						
							
							
								
								VideoCore: Remove some unused functions.  
							
							
							
						 
						
							2014-12-31 16:32:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								d13bd327ba 
								
							 
						 
						
							
							
								
								Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping.  
							
							
							
						 
						
							2014-12-31 16:32:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								195d73a385 
								
							 
						 
						
							
							
								
								Pica/Rasterizer: Clean up long code lines.  
							
							
							
						 
						
							2014-12-31 16:32:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								40c7200841 
								
							 
						 
						
							
							
								
								Pica/VertexShader: Coding style fixes.  
							
							
							
						 
						
							2014-12-31 16:32:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								323a56f898 
								
							 
						 
						
							
							
								
								Pica/CommandProcessor: Cleanups.  
							
							
							
						 
						
							2014-12-31 16:32:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								b2d461020d 
								
							 
						 
						
							
							
								
								Pica/CommandProcessor: Workaround games not setting the input position's w component.  
							
							
							
						 
						
							2014-12-31 16:32:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								0f49424022 
								
							 
						 
						
							
							
								
								Pica/Rasterizer: Implement backface culling.  
							
							
							
						 
						
							2014-12-31 16:32:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								3b78af904e 
								
							 
						 
						
							
							
								
								Pica/Rasterizer: Textures seem to be laid out flipped vertically.  
							
							... 
							
							
							
							Not sure if this is a correct fix. Probably should instead change the decoding logic itself. 
							
						 
						
							2014-12-31 16:32:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								3da52ead9b 
								
							 
						 
						
							
							
								
								Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.  
							
							
							
						 
						
							2014-12-31 16:32:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								a7ae0330b1 
								
							 
						 
						
							
							
								
								Pica/Rasterizer: Implement alpha blending.  
							
							
							
						 
						
							2014-12-31 16:32:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								e229ff8c83 
								
							 
						 
						
							
							
								
								Pica/Rasterizer: Implement depth testing.  
							
							
							
						 
						
							2014-12-31 16:32:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								77bb58afeb 
								
							 
						 
						
							
							
								
								Pica/Rasterizer: Further enhance Tev support.  
							
							
							
						 
						
							2014-12-31 15:35:54 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								36291bc3f6 
								
							 
						 
						
							
							
								
								Pica: Add output merger definitions.  
							
							
							
						 
						
							2014-12-31 15:35:54 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								632655e292 
								
							 
						 
						
							
							
								
								Pica: Fix A4, IA4 and IA8 texture formats.  
							
							... 
							
							
							
							Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel. 
							
						 
						
							2014-12-31 15:35:24 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								b7a48c422a 
								
							 
						 
						
							
							
								
								Pica/CommandProcessor: Add support for integer uniforms.  
							
							
							
						 
						
							2014-12-31 15:33:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								8369ee5803 
								
							 
						 
						
							
							
								
								Rasterizer: Pre-divide vertex attributes by W  
							
							... 
							
							
							
							Execute the division-by-W for perspective-correct interpolation of
values in the clipper, moving them out of the rasterization inner loop. 
							
						 
						
							2014-12-29 02:08:11 -02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								fe186d3a59 
								
							 
						 
						
							
							
								
								GPU: Bitwise texture swizzling  
							
							... 
							
							
							
							Replace the loop-based texture address swizzling code by a bit-twiddling
implementation, providing a very small speed up. Also simplify
addressing code. 
							
						 
						
							2014-12-29 02:08:11 -02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								2012e1420f 
								
							 
						 
						
							
							
								
								Rasterizer: Common sub-expression elimination  
							
							... 
							
							
							
							Move the computation of some values out of loops so that they're not
constantly recalculated even when they don't change. 
							
						 
						
							2014-12-29 02:08:10 -02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								7e9bc85cc8 
								
							 
						 
						
							
							
								
								Clipper: Compact buffers on each clipping pass  
							
							... 
							
							
							
							Use a new buffer management scheme in the clipper that allows using a
bounded minimal amount of buffer space. Even though it copies more data
it is still slightly faster likely due to using less cache. 
							
						 
						
							2014-12-29 02:08:10 -02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								a320d1a5b4 
								
							 
						 
						
							
							
								
								Clipper: Avoid dynamic allocations  
							
							... 
							
							
							
							The triangle clipper was allocating its temporary input, output and work
buffers using a std::vector. Since this is a hot path, it's desirable to
use stack allocation instead. 
							
						 
						
							2014-12-29 02:08:09 -02:00