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	Pica/VertexShader: Coding style fixes.
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					 1 changed files with 8 additions and 16 deletions
				
			
		|  | @ -39,38 +39,31 @@ static struct { | |||
| static std::array<u32, 1024> shader_memory; | ||||
| static std::array<u32, 1024> swizzle_data; | ||||
| 
 | ||||
| void SubmitShaderMemoryChange(u32 addr, u32 value) | ||||
| { | ||||
| void SubmitShaderMemoryChange(u32 addr, u32 value) { | ||||
|     shader_memory[addr] = value; | ||||
| } | ||||
| 
 | ||||
| void SubmitSwizzleDataChange(u32 addr, u32 value) | ||||
| { | ||||
| void SubmitSwizzleDataChange(u32 addr, u32 value) { | ||||
|     swizzle_data[addr] = value; | ||||
| } | ||||
| 
 | ||||
| Math::Vec4<float24>& GetFloatUniform(u32 index) | ||||
| { | ||||
| Math::Vec4<float24>& GetFloatUniform(u32 index) { | ||||
|     return shader_uniforms.f[index]; | ||||
| } | ||||
| 
 | ||||
| bool& GetBoolUniform(u32 index) | ||||
| { | ||||
| bool& GetBoolUniform(u32 index) { | ||||
|     return shader_uniforms.b[index]; | ||||
| } | ||||
| 
 | ||||
| Math::Vec4<u8>& GetIntUniform(u32 index) | ||||
| { | ||||
| Math::Vec4<u8>& GetIntUniform(u32 index) { | ||||
|     return shader_uniforms.i[index]; | ||||
| } | ||||
| 
 | ||||
| const std::array<u32, 1024>& GetShaderBinary() | ||||
| { | ||||
| const std::array<u32, 1024>& GetShaderBinary() { | ||||
|     return shader_memory; | ||||
| } | ||||
| 
 | ||||
| const std::array<u32, 1024>& GetSwizzlePatterns() | ||||
| { | ||||
| const std::array<u32, 1024>& GetSwizzlePatterns() { | ||||
|     return swizzle_data; | ||||
| } | ||||
| 
 | ||||
|  | @ -444,8 +437,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| OutputVertex RunShader(const InputVertex& input, int num_attributes) | ||||
| { | ||||
| OutputVertex RunShader(const InputVertex& input, int num_attributes) { | ||||
|     VertexShaderState state; | ||||
| 
 | ||||
|     const u32* main = &shader_memory[registers.vs_main_offset]; | ||||
|  |  | |||
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