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	GSP: Toggle active framebuffer each frame
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					 2 changed files with 8 additions and 2 deletions
				
			
		|  | @ -291,8 +291,11 @@ static void ExecuteCommand(const Command& command, u32 thread_id) { | |||
|         // Update framebuffer information if requested
 | ||||
|         for (int screen_id = 0; screen_id < 2; ++screen_id) { | ||||
|             FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id); | ||||
|             if (info->is_dirty) | ||||
| 
 | ||||
|             if (info->is_dirty) { | ||||
|                 SetBufferSwap(screen_id, info->framebuffer_info[info->index]); | ||||
|                 info->framebuffer_info->active_fb = info->framebuffer_info->active_fb ^ 1; | ||||
|             } | ||||
| 
 | ||||
|             info->is_dirty = false; | ||||
|         } | ||||
|  |  | |||
|  | @ -87,8 +87,11 @@ void RendererOpenGL::SwapBuffers() { | |||
|  */ | ||||
| void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer, | ||||
|                                              const TextureInfo& texture) { | ||||
| 
 | ||||
|     // TODO: Why are active_fb and the valid framebuffer flipped compared to 3dbrew documentation
 | ||||
|     // and GSP definitions?
 | ||||
|     const VAddr framebuffer_vaddr = Memory::PhysicalToVirtualAddress( | ||||
|         framebuffer.active_fb == 1 ? framebuffer.address_left2 : framebuffer.address_left1); | ||||
|         framebuffer.active_fb == 0 ? framebuffer.address_left2 : framebuffer.address_left1); | ||||
| 
 | ||||
|     LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x", | ||||
|         framebuffer.stride * framebuffer.height, | ||||
|  |  | |||
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