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	Pica/Rasterizer: Remove some redundant casts.
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					 1 changed files with 3 additions and 3 deletions
				
			
		|  | @ -433,9 +433,9 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | |||
| 
 | ||||
|             // TODO: Does depth indeed only get written even if depth testing is enabled?
 | ||||
|             if (registers.output_merger.depth_test_enable) { | ||||
|                 u16 z = (u16)(-((float)v0.screenpos[2].ToFloat32() * w0 + | ||||
|                             (float)v1.screenpos[2].ToFloat32() * w1 + | ||||
|                             (float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum); | ||||
|                 u16 z = (u16)(-(v0.screenpos[2].ToFloat32() * w0 + | ||||
|                             v1.screenpos[2].ToFloat32() * w1 + | ||||
|                             v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum); | ||||
|                 u16 ref_z = GetDepth(x >> 4, y >> 4); | ||||
| 
 | ||||
|                 bool pass = false; | ||||
|  |  | |||
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