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	Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -375,9 +375,9 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture | |||
|     { | ||||
|         const u8* source_ptr = source + offset * 2; | ||||
|         u8 r = source_ptr[1] >> 4; | ||||
|         u8 g = source_ptr[1] & 0xFF; | ||||
|         u8 g = source_ptr[1] & 0xF; | ||||
|         u8 b = source_ptr[0] >> 4; | ||||
|         u8 a = source_ptr[0] & 0xFF; | ||||
|         u8 a = source_ptr[0] & 0xF; | ||||
|         r = (r << 4) | r; | ||||
|         g = (g << 4) | g; | ||||
|         b = (b << 4) | b; | ||||
|  |  | |||
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