31 lines
1.3 KiB
C#
31 lines
1.3 KiB
C#
using UnityEngine;
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namespace UnityEditor.Splines
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{
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static class PathIcons
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{
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public static GUIContent knotPlacementTool = EditorGUIUtility.TrIconContent(GetIcon("KnotPlacementTool"), "Knot Placement Tool");
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public static GUIContent splineMoveTool = EditorGUIUtility.TrIconContent("MoveTool", "Spline Move Tool");
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public static GUIContent splineRotateTool = EditorGUIUtility.TrIconContent("RotateTool", "Spline Rotate Tool");
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public static GUIContent splineScaleTool = EditorGUIUtility.TrIconContent("ScaleTool", "Spline Scale Tool");
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static Texture2D GetIcon(string name)
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{
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bool is2x = EditorGUIUtility.pixelsPerPoint > 1;
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bool darkSkin = EditorGUIUtility.isProSkin;
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string path = string.Format($"Icons/{(darkSkin ? "d_" : "")}{name}{(is2x ? "@2x" : "")}");
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Texture2D texture = Resources.Load<Texture2D>(path);
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if (texture != null)
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return texture;
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path = string.Format($"Icons/{(darkSkin ? "d_" : "")}{name}");
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texture = Resources.Load<Texture2D>(path);
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if (texture != null)
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return texture;
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path = string.Format($"Icons/{name}");
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return Resources.Load<Texture2D>(path);
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}
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}
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}
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