32 lines
1.3 KiB
C#
32 lines
1.3 KiB
C#
|
using UnityEngine;
|
|||
|
|
|||
|
namespace UnityEditor.Splines
|
|||
|
{
|
|||
|
static class PathIcons
|
|||
|
{
|
|||
|
public static GUIContent knotPlacementTool = EditorGUIUtility.TrIconContent(GetIcon("KnotPlacementTool"), "Knot Placement Tool");
|
|||
|
public static GUIContent splineMoveTool = EditorGUIUtility.TrIconContent("MoveTool", "Spline Move Tool");
|
|||
|
public static GUIContent splineRotateTool = EditorGUIUtility.TrIconContent("RotateTool", "Spline Rotate Tool");
|
|||
|
public static GUIContent splineScaleTool = EditorGUIUtility.TrIconContent("ScaleTool", "Spline Scale Tool");
|
|||
|
|
|||
|
static Texture2D GetIcon(string name)
|
|||
|
{
|
|||
|
bool is2x = EditorGUIUtility.pixelsPerPoint > 1;
|
|||
|
bool darkSkin = EditorGUIUtility.isProSkin;
|
|||
|
string path = string.Format($"Icons/{(darkSkin ? "d_" : "")}{name}{(is2x ? "@2x" : "")}");
|
|||
|
|
|||
|
Texture2D texture = Resources.Load<Texture2D>(path);
|
|||
|
if (texture != null)
|
|||
|
return texture;
|
|||
|
|
|||
|
path = string.Format($"Icons/{(darkSkin ? "d_" : "")}{name}");
|
|||
|
texture = Resources.Load<Texture2D>(path);
|
|||
|
if (texture != null)
|
|||
|
return texture;
|
|||
|
|
|||
|
path = string.Format($"Icons/{name}");
|
|||
|
return Resources.Load<Texture2D>(path);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|