24 lines
656 B
C#
24 lines
656 B
C#
using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.Splines
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{
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sealed class ReadOnlyField : BaseField<string>
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{
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readonly Label m_IndexField;
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public ReadOnlyField(string label) : base(label, new Label() { name = "ReadOnlyValue" })
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{
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style.flexDirection = FlexDirection.Row;
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m_IndexField = this.Q<Label>("ReadOnlyValue");
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m_IndexField.text = value;
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m_IndexField.style.unityTextAlign = TextAnchor.MiddleLeft;
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}
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public override void SetValueWithoutNotify(string newValue)
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{
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m_IndexField.text = newValue;
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}
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}
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}
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