WuhuIslandTesting/Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.5/Editor/Shared/BuildExtendedAssetData.cs
2025-01-07 02:06:59 +01:00

25 lines
787 B
C#

using System;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline.Interfaces;
namespace UnityEditor.Build.Pipeline
{
/// <summary>
/// Basic implementation of IBuildExtendedAssetData. Stores the extended data about an asset in the build.
/// <seealso cref="IBuildExtendedAssetData"/>
/// </summary>
[Serializable]
public class BuildExtendedAssetData : IBuildExtendedAssetData
{
/// <inheritdoc />
public Dictionary<GUID, ExtendedAssetData> ExtendedData { get; private set; }
/// <summary>
/// Default constructor, initializes properties to defaults
/// </summary>
public BuildExtendedAssetData()
{
ExtendedData = new Dictionary<GUID, ExtendedAssetData>();
}
}
}