26 lines
787 B
C#
26 lines
787 B
C#
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using System;
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using System.Collections.Generic;
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using UnityEditor.Build.Pipeline.Interfaces;
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namespace UnityEditor.Build.Pipeline
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{
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/// <summary>
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/// Basic implementation of IBuildExtendedAssetData. Stores the extended data about an asset in the build.
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/// <seealso cref="IBuildExtendedAssetData"/>
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/// </summary>
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[Serializable]
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public class BuildExtendedAssetData : IBuildExtendedAssetData
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{
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/// <inheritdoc />
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public Dictionary<GUID, ExtendedAssetData> ExtendedData { get; private set; }
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/// <summary>
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/// Default constructor, initializes properties to defaults
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/// </summary>
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public BuildExtendedAssetData()
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{
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ExtendedData = new Dictionary<GUID, ExtendedAssetData>();
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}
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}
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}
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