initial commit
This commit is contained in:
parent
6715289efe
commit
788c3389af
37645 changed files with 2526849 additions and 80 deletions
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using UnityEngine;
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namespace SLZ.Marrow.Circuits
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{
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public class Actuator : MonoBehaviour
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{
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#if UNITY_EDITOR
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#endif
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||||
}
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||||
}
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||||
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|||
fileFormatVersion: 2
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||||
guid: 103725e64f1526047893799e875e35ef
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,18 @@
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using SLZ.Marrow.Warehouse;
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using SLZ.Marrow.Zones;
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using UnityEngine;
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namespace SLZ.Marrow.Circuits
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{
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public class ActuatorSocketDecorator : ExternalActuator, ISpawnListenable
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{
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[SerializeField]
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protected CrateSpawner _crateSpawner;
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#if UNITY_EDITOR
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protected void Reset()
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{
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_crateSpawner = GetComponent<CrateSpawner>();
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}
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#endif
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}
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}
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@ -0,0 +1,11 @@
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|||
fileFormatVersion: 2
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||||
guid: 2c77b77e7dae82a478ce46d90f17f904
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||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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using UnityEngine;
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namespace SLZ.Marrow.Circuits
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{
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[AddComponentMenu("MarrowSDK/Circuits/Nodes/Add Node")]
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public class AddCircuit : Circuit
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{
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[Tooltip("The listed Input circuits that will be added together by this node")]
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[SerializeField]
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private Circuit[] _input;
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public Circuit[] input
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{
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get
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{
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UnityEngine.Debug.Log("Hollowed Property Getter: SLZ.Marrow.Circuits.AddCircuit.input");
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throw new System.NotImplementedException();
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}
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set
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{
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UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.AddCircuit.input");
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throw new System.NotImplementedException();
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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|||
fileFormatVersion: 2
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||||
guid: 5b3166ff9e8f0114cb90855ecb0f5792
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||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,19 @@
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using UnityEngine;
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namespace SLZ.Marrow.Circuits
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{
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public class ButtonController : CircuitSocket
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{
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[SerializeField]
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private ButtonMode _buttonMode = ButtonMode.ClickUp;
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public enum ButtonMode
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{
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ClickUp,
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ClickDown,
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Toggle,
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ContinuousDown,
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ContinuousFloat
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 933edb0b2b09a744c866950ad65b273d
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MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,21 @@
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using SLZ.Marrow.Warehouse;
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using SLZ.Marrow.Zones;
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using UnityEngine;
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namespace SLZ.Marrow.Circuits
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{
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[AddComponentMenu("MarrowSDK/Circuits/Decorators/Button Decorator")]
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public class ButtonDecorator : ExternalCircuit, ISpawnListenable
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{
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[Min(0)]
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public ButtonController.ButtonMode buttonMode = ButtonController.ButtonMode.ClickUp;
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[SerializeField]
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protected CrateSpawner _crateSpawner;
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#if UNITY_EDITOR
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protected void Reset()
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{
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_crateSpawner = GetComponent<CrateSpawner>();
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}
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#endif
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 72562a404d8b1c847bd715a9f3b1d4df
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||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,11 @@
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using UnityEngine;
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namespace SLZ.Marrow.Circuits
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{
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public class Circuit : MonoBehaviour
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{
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#if UNITY_EDITOR
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#endif
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 5f99898e688bf5347abf33f06696e7b1
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||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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@ -0,0 +1,8 @@
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using UnityEngine;
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namespace SLZ.Marrow.Circuits
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{
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public class CircuitSocket : Circuit
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{
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: cca12a0fc28b24a4c91c265a5090eaca
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||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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||||
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@ -0,0 +1,51 @@
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using UnityEngine;
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using UltEvents;
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namespace SLZ.Marrow.Circuits
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{
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[AddComponentMenu("MarrowSDK/Circuits/Actuators/Event Actuator")]
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public class EventActuator : Actuator
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{
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[Tooltip("The circuit supplying the input that will activate events.")]
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[SerializeField]
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private Circuit _input;
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[Tooltip("The input threshold required to trigger Input Fell events.")]
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[SerializeField]
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private float lowThreshold = 0.05f;
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[Tooltip("The input threshold required to trigger Input Rose, Input Held and Input Rose OneShot events.")]
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[SerializeField]
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private float highThreshold = 0.95f;
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[Header("Events")]
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[Tooltip("When the input value changes (EXPENSIVE, runs all callbacks on every value update)")]
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public UltEvent<float> InputUpdated;
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[Tooltip("When the input value rises above the high threshold")]
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public UltEvent<float> InputRose;
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[Tooltip("When the input value holds above the high threshold")]
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public UltEvent<float> InputHeld;
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[Tooltip("When the input value lowers beneath the low threshold")]
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public UltEvent<float> InputFell;
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[Tooltip("When the input value rises above the high threshold (for the first time only)")]
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public UltEvent<float> InputRoseOneShot;
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private float _priorValue;
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private bool _isHigh;
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private bool _hasBeenHigh;
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public Circuit input
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{
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get
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{
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UnityEngine.Debug.Log("Hollowed Property Getter: SLZ.Marrow.Circuits.EventActuator.input");
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throw new System.NotImplementedException();
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}
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set
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{
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UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.EventActuator.input");
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throw new System.NotImplementedException();
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}
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}
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private void Reset()
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{
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}
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}
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}
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@ -0,0 +1,11 @@
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|||
fileFormatVersion: 2
|
||||
guid: d6b92b6406865ed4aaa57b5170fdd21d
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
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||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
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@ -0,0 +1,26 @@
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using UnityEngine;
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namespace SLZ.Marrow.Circuits
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{
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public class ExternalActuator : Actuator
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{
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[SerializeField]
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private Circuit _input;
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public Circuit input
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{
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get
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{
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UnityEngine.Debug.Log("Hollowed Property Getter: SLZ.Marrow.Circuits.ExternalActuator.input");
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throw new System.NotImplementedException();
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}
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set
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{
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UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.ExternalActuator.input");
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throw new System.NotImplementedException();
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}
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}
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public delegate void ActuateDelegate(double fixedTime, bool isInitializing);
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}
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}
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@ -0,0 +1,11 @@
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|||
fileFormatVersion: 2
|
||||
guid: 7a0a9072bab6efa4d98bb12b075f81cc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
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@ -0,0 +1,28 @@
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using UnityEngine;
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namespace SLZ.Marrow.Circuits
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{
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public class ExternalCircuit : Circuit
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{
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[SerializeField]
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private Circuit _input;
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public Circuit input
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{
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get
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{
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UnityEngine.Debug.Log("Hollowed Property Getter: SLZ.Marrow.Circuits.ExternalCircuit.input");
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throw new System.NotImplementedException();
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}
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set
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{
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UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.ExternalCircuit.input");
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throw new System.NotImplementedException();
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}
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}
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public delegate float InitializeDelegate();
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public delegate float ReadSensorDelegate(double fixedTime, float lastSensorValue);
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public delegate float InlineCalculateDelegate(float sensorValue);
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}
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}
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@ -0,0 +1,11 @@
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|||
fileFormatVersion: 2
|
||||
guid: 034ecec47ee9f6f45a3acbde5d23dcdd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
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@ -0,0 +1,50 @@
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using UnityEngine;
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namespace SLZ.Marrow.Circuits
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{
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[AddComponentMenu("MarrowSDK/Circuits/Nodes/FlipFlop Node")]
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public class FlipflopCircuit : Circuit
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{
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[Tooltip("If the Set Input reaches the Set Threshold, the FlipFlop Node will output a value of 1")]
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[SerializeField]
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private Circuit _setInput;
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[Tooltip("If the Reset Input reaches the Reset Threshold, the FlipFlop Node will output a value of 0")]
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[SerializeField]
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private Circuit _resetInput;
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[Tooltip("The required threshold to trigger an output of 1")]
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[SerializeField]
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private float setThreshold = 1f;
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[Tooltip("The required threshold to trigger an output of 0")]
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[SerializeField]
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private float resetThreshold = 1f;
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public Circuit setInput
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{
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get
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{
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UnityEngine.Debug.Log("Hollowed Property Getter: SLZ.Marrow.Circuits.FlipflopCircuit.setInput");
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throw new System.NotImplementedException();
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}
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set
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{
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UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.FlipflopCircuit.setInput");
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throw new System.NotImplementedException();
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}
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}
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public Circuit resetInput
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{
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get
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{
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UnityEngine.Debug.Log("Hollowed Property Getter: SLZ.Marrow.Circuits.FlipflopCircuit.resetInput");
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throw new System.NotImplementedException();
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}
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set
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{
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UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.FlipflopCircuit.resetInput");
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throw new System.NotImplementedException();
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}
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}
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}
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||||
}
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@ -0,0 +1,11 @@
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|||
fileFormatVersion: 2
|
||||
guid: f671e5978ee9ccd46943d6258133ac8e
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
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@ -0,0 +1,71 @@
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using UnityEngine;
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namespace SLZ.Marrow.Circuits
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{
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[AddComponentMenu("MarrowSDK/Circuits/Actuators/Material Switch Actuator")]
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public class MaterialSwitchActuator : Actuator
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{
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[Tooltip("The circuit supplying the input that will change the listed Renderer materials when the Low or High threshold is reached.")]
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[SerializeField]
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||||
private Circuit _input;
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||||
[Tooltip("Renderers that will have their materials switched")]
|
||||
[SerializeField]
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||||
private Renderer[] _renderers;
|
||||
[Tooltip("If the Renderer has multiple materials, the Material Index list allows specific materials to be targeted for switching based on their material index.")]
|
||||
[SerializeField]
|
||||
private int[] _materialIndex;
|
||||
[Tooltip("The material to switch to when the Low threshold is reached.")]
|
||||
[SerializeField]
|
||||
private Material _offMat;
|
||||
[Tooltip("The material to switch to when the High threshold is reached.")]
|
||||
[SerializeField]
|
||||
private Material _onMat;
|
||||
[Tooltip("The input threshold value required to trigger a switch to the Off Material.")]
|
||||
[SerializeField]
|
||||
private float lowThreshold = 0.05f;
|
||||
[Tooltip("The input threshold value required to trigger a switch to the On Material.")]
|
||||
[SerializeField]
|
||||
private float highThreshold = 0.95f;
|
||||
private float _priorValue;
|
||||
private bool _isHigh;
|
||||
public Circuit input
|
||||
{
|
||||
get
|
||||
{
|
||||
UnityEngine.Debug.Log("Hollowed Property Getter: SLZ.Marrow.Circuits.MaterialSwitchActuator.input");
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.MaterialSwitchActuator.input");
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
var renderer = GetComponent<Renderer>();
|
||||
if (renderer)
|
||||
{
|
||||
_renderers = new[]
|
||||
{
|
||||
renderer
|
||||
};
|
||||
_materialIndex = new[]
|
||||
{
|
||||
0
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
_materialIndex = new[]
|
||||
{
|
||||
0
|
||||
};
|
||||
}
|
||||
}
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}
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||||
}
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@ -0,0 +1,11 @@
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|||
fileFormatVersion: 2
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||||
guid: 274993d2d1c025d44a99a89b0dc09e65
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,26 @@
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using UnityEngine;
|
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|
||||
namespace SLZ.Marrow.Circuits
|
||||
{
|
||||
[AddComponentMenu("MarrowSDK/Circuits/Nodes/Multiply Node")]
|
||||
public class MultiplyCircuit : Circuit
|
||||
{
|
||||
[Tooltip("The values of the listed Input circuits will be multiplied by this node. The Multiply Node can be used as the Input circuit for a target circuit or actuator and the multipled total input will be supplied to the target. The target's threshold values should be adjsuted for the appropriate total input.")]
|
||||
[SerializeField]
|
||||
private Circuit[] _input;
|
||||
public Circuit[] input
|
||||
{
|
||||
get
|
||||
{
|
||||
UnityEngine.Debug.Log("Hollowed Property Getter: SLZ.Marrow.Circuits.MultiplyCircuit.input");
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.MultiplyCircuit.input");
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5d0eadf1410f286479ab133022919f5f
|
||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,29 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace SLZ.Marrow.Circuits
|
||||
{
|
||||
[AddComponentMenu("MarrowSDK/Circuits/Nodes/Remap Node")]
|
||||
public class RemapCircuit : Circuit
|
||||
{
|
||||
[Tooltip("The Input circuit's values will be remapped to the curve")]
|
||||
[SerializeField]
|
||||
private Circuit _input;
|
||||
[Tooltip("Keys can be added to the curve to sculpt complex shapes.")]
|
||||
[SerializeField]
|
||||
private AnimationCurve _remapCurve = new AnimationCurve(new Keyframe(0f, 0f, 1f, 1f), new Keyframe(1f, 1f, 1f, 1f));
|
||||
public Circuit input
|
||||
{
|
||||
get
|
||||
{
|
||||
UnityEngine.Debug.Log("Hollowed Property Getter: SLZ.Marrow.Circuits.RemapCircuit.input");
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.RemapCircuit.input");
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4caeba7454a058b4eb696c50ba11c852
|
||||
MonoImporter:
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externalObjects: {}
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serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
using SLZ.Marrow.Warehouse;
|
||||
using SLZ.Marrow.Zones;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SLZ.Marrow.Circuits
|
||||
{
|
||||
[AddComponentMenu("MarrowSDK/Circuits/Decorators/Switch Decorator")]
|
||||
public class SwitchDecorator : ExternalCircuit, ISpawnListenable
|
||||
{
|
||||
[SerializeField]
|
||||
protected CrateSpawner _crateSpawner;
|
||||
#if UNITY_EDITOR
|
||||
protected void Reset()
|
||||
{
|
||||
_crateSpawner = GetComponent<CrateSpawner>();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 758fa0104d95a08499ca0acab5eedfdc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace SLZ.Marrow.Circuits
|
||||
{
|
||||
[AddComponentMenu("MarrowSDK/Circuits/Nodes/Value Node")]
|
||||
public class ValueCircuit : Circuit
|
||||
{
|
||||
[Tooltip("The Value Node outputs the specified constant value")]
|
||||
[SerializeField]
|
||||
private float _value = 1f;
|
||||
public float Value
|
||||
{
|
||||
get => _value;
|
||||
set
|
||||
{
|
||||
UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.ValueCircuit.Value");
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
#if UNITY_EDITOR
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 611e46d63a211284692f5910298d88a9
|
||||
MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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||||
|
|
@ -0,0 +1,26 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace SLZ.Marrow.Circuits
|
||||
{
|
||||
[AddComponentMenu("MarrowSDK/Circuits/Nodes/Xor Node")]
|
||||
public class XorCircuit : Circuit
|
||||
{
|
||||
[Tooltip("The Xor Node will only activate when an odd number of its inputs are active.")]
|
||||
[SerializeField]
|
||||
private Circuit[] _input;
|
||||
public Circuit[] input
|
||||
{
|
||||
get
|
||||
{
|
||||
UnityEngine.Debug.Log("Hollowed Property Getter: SLZ.Marrow.Circuits.XorCircuit.input");
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.XorCircuit.input");
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 58014dc9f35fb1f47b026a34396c70ee
|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Add table
Add a link
Reference in a new issue