WuhuIslandTesting/Library/PackageCache/com.stresslevelzero.marrow.sdk@1.2.0/Scripts/SLZ.Marrow/SLZ.Marrow.Circuits/RemapCircuit.cs
2025-01-07 02:06:59 +01:00

29 lines
No EOL
1,002 B
C#

using UnityEngine;
namespace SLZ.Marrow.Circuits
{
[AddComponentMenu("MarrowSDK/Circuits/Nodes/Remap Node")]
public class RemapCircuit : Circuit
{
[Tooltip("The Input circuit's values will be remapped to the curve")]
[SerializeField]
private Circuit _input;
[Tooltip("Keys can be added to the curve to sculpt complex shapes.")]
[SerializeField]
private AnimationCurve _remapCurve = new AnimationCurve(new Keyframe(0f, 0f, 1f, 1f), new Keyframe(1f, 1f, 1f, 1f));
public Circuit input
{
get
{
UnityEngine.Debug.Log("Hollowed Property Getter: SLZ.Marrow.Circuits.RemapCircuit.input");
throw new System.NotImplementedException();
}
set
{
UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.RemapCircuit.input");
throw new System.NotImplementedException();
}
}
}
}