using UnityEngine; namespace SLZ.Marrow.Circuits { [AddComponentMenu("MarrowSDK/Circuits/Nodes/Remap Node")] public class RemapCircuit : Circuit { [Tooltip("The Input circuit's values will be remapped to the curve")] [SerializeField] private Circuit _input; [Tooltip("Keys can be added to the curve to sculpt complex shapes.")] [SerializeField] private AnimationCurve _remapCurve = new AnimationCurve(new Keyframe(0f, 0f, 1f, 1f), new Keyframe(1f, 1f, 1f, 1f)); public Circuit input { get { UnityEngine.Debug.Log("Hollowed Property Getter: SLZ.Marrow.Circuits.RemapCircuit.input"); throw new System.NotImplementedException(); } set { UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.RemapCircuit.input"); throw new System.NotImplementedException(); } } } }