WuhuIslandTesting/Library/PackageCache/com.stresslevelzero.marrow.sdk@1.2.0/Scripts/SLZ.Marrow/SLZ.Marrow.Circuits/MultiplyCircuit.cs
2025-01-07 02:06:59 +01:00

26 lines
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1 KiB
C#

using UnityEngine;
namespace SLZ.Marrow.Circuits
{
[AddComponentMenu("MarrowSDK/Circuits/Nodes/Multiply Node")]
public class MultiplyCircuit : Circuit
{
[Tooltip("The values of the listed Input circuits will be multiplied by this node. The Multiply Node can be used as the Input circuit for a target circuit or actuator and the multipled total input will be supplied to the target. The target's threshold values should be adjsuted for the appropriate total input.")]
[SerializeField]
private Circuit[] _input;
public Circuit[] input
{
get
{
UnityEngine.Debug.Log("Hollowed Property Getter: SLZ.Marrow.Circuits.MultiplyCircuit.input");
throw new System.NotImplementedException();
}
set
{
UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.MultiplyCircuit.input");
throw new System.NotImplementedException();
}
}
}
}