26 lines
No EOL
1 KiB
C#
26 lines
No EOL
1 KiB
C#
using UnityEngine;
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namespace SLZ.Marrow.Circuits
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{
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[AddComponentMenu("MarrowSDK/Circuits/Nodes/Multiply Node")]
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public class MultiplyCircuit : Circuit
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{
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[Tooltip("The values of the listed Input circuits will be multiplied by this node. The Multiply Node can be used as the Input circuit for a target circuit or actuator and the multipled total input will be supplied to the target. The target's threshold values should be adjsuted for the appropriate total input.")]
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[SerializeField]
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private Circuit[] _input;
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public Circuit[] input
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{
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get
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{
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UnityEngine.Debug.Log("Hollowed Property Getter: SLZ.Marrow.Circuits.MultiplyCircuit.input");
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throw new System.NotImplementedException();
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}
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set
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{
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UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.MultiplyCircuit.input");
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throw new System.NotImplementedException();
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}
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}
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}
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} |