using UnityEngine; namespace SLZ.Marrow.Circuits { [AddComponentMenu("MarrowSDK/Circuits/Nodes/Multiply Node")] public class MultiplyCircuit : Circuit { [Tooltip("The values of the listed Input circuits will be multiplied by this node. The Multiply Node can be used as the Input circuit for a target circuit or actuator and the multipled total input will be supplied to the target. The target's threshold values should be adjsuted for the appropriate total input.")] [SerializeField] private Circuit[] _input; public Circuit[] input { get { UnityEngine.Debug.Log("Hollowed Property Getter: SLZ.Marrow.Circuits.MultiplyCircuit.input"); throw new System.NotImplementedException(); } set { UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.MultiplyCircuit.input"); throw new System.NotImplementedException(); } } } }