26 lines
757 B
C#
26 lines
757 B
C#
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using System;
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using System.Collections.Generic;
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using UnityEditor.Build.Pipeline.Interfaces;
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namespace UnityEditor.Build.Pipeline
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{
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/// <summary>
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/// Basic implementation of IBuildSpriteData. Stores the sprite importer data for a sprite asset in the build.
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/// <seealso cref="IBuildSpriteData"/>
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/// </summary>
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[Serializable]
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public class BuildSpriteData : IBuildSpriteData
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{
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/// <inheritdoc />
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public Dictionary<GUID, SpriteImporterData> ImporterData { get; set; }
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/// <summary>
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/// Default constructor, initializes properties to defaults
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/// </summary>
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public BuildSpriteData()
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{
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ImporterData = new Dictionary<GUID, SpriteImporterData>();
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}
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}
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}
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