using System;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline.Interfaces;
namespace UnityEditor.Build.Pipeline
{
///
/// Basic implementation of IBuildSpriteData. Stores the sprite importer data for a sprite asset in the build.
///
///
[Serializable]
public class BuildSpriteData : IBuildSpriteData
{
///
public Dictionary ImporterData { get; set; }
///
/// Default constructor, initializes properties to defaults
///
public BuildSpriteData()
{
ImporterData = new Dictionary();
}
}
}