using System; using System.Collections.Generic; using UnityEditor.Build.Pipeline.Interfaces; namespace UnityEditor.Build.Pipeline { /// /// Basic implementation of IBuildSpriteData. Stores the sprite importer data for a sprite asset in the build. /// /// [Serializable] public class BuildSpriteData : IBuildSpriteData { /// public Dictionary ImporterData { get; set; } /// /// Default constructor, initializes properties to defaults /// public BuildSpriteData() { ImporterData = new Dictionary(); } } }