21 lines
662 B
C#
21 lines
662 B
C#
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using UnityEditor.Build.Content;
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//TODO: Remove this when we make this interface public
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[assembly: InternalsVisibleTo("Unity.Addressables.Editor", AllInternalsVisible = true)]
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namespace UnityEditor.Build.Pipeline.Interfaces
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{
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/// <summary>
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/// Base interface for the dependency data container
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/// </summary>
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internal interface IObjectDependencyData : IContextObject
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{
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/// <summary>
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/// Dependencies of a given object
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/// </summary>
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Dictionary<ObjectIdentifier, List<ObjectIdentifier>> ObjectDependencyMap { get; }
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}
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}
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