using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEditor.Build.Content;
//TODO: Remove this when we make this interface public
[assembly: InternalsVisibleTo("Unity.Addressables.Editor", AllInternalsVisible = true)]
namespace UnityEditor.Build.Pipeline.Interfaces
{
///
/// Base interface for the dependency data container
///
internal interface IObjectDependencyData : IContextObject
{
///
/// Dependencies of a given object
///
Dictionary> ObjectDependencyMap { get; }
}
}