24 lines
679 B
C#
24 lines
679 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEngine.AddressableAssets
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{
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/// <summary>
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/// Interface for providing a key. This allows for objects passed into the Addressables system to provied a key instead of being used directly.
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/// </summary>
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public interface IKeyEvaluator
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{
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/// <summary>
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/// The runtime key to use.
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/// </summary>
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object RuntimeKey { get; }
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/// <summary>
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/// Checks if the current RuntimeKey is valid.
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/// </summary>
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/// <returns>Whether the RuntimeKey is valid or not.</returns>
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bool RuntimeKeyIsValid();
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}
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}
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