using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityEngine.AddressableAssets { /// <summary> /// Interface for providing a key. This allows for objects passed into the Addressables system to provied a key instead of being used directly. /// </summary> public interface IKeyEvaluator { /// <summary> /// The runtime key to use. /// </summary> object RuntimeKey { get; } /// <summary> /// Checks if the current RuntimeKey is valid. /// </summary> /// <returns>Whether the RuntimeKey is valid or not.</returns> bool RuntimeKeyIsValid(); } }