WuhuIslandTesting/Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.5/package.json
2025-01-07 02:06:59 +01:00

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JSON

{
"name": "com.unity.scriptablebuildpipeline",
"displayName": "Scriptable Build Pipeline",
"version": "1.21.5",
"unity": "2019.4",
"description": "The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility.",
"keywords": [
"build",
"bundle",
"bundles",
"assetbundles",
"cache",
"server"
],
"dependencies": {},
"_upm": {
"changelog": "- When the \"Strip Unity Version\" build flag is used, the Unity Version is stripped for the archive file header and serialized files in the bundle.\n- Fixed issue when changing dependencies of an asset change from being explicit to implicit and non-recursive dependencies enabled, and cache is available. Can result in incorrect depdencies being built incorrectly.\n- Improvements to the documentation\n- Fixed bug where source textures were getting included in the build when a SpriteAtlas was also included"
},
"upmCi": {
"footprint": "895619fa49ada773227b9c496cb16b822d58e26e"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.21/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/Addressables.git",
"type": "git",
"revision": "7fd90c8ec6027a1b533ef270b9067262eb8d6e3e"
}
}