29 lines
1.4 KiB
JSON
29 lines
1.4 KiB
JSON
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{
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"name": "com.unity.scriptablebuildpipeline",
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"displayName": "Scriptable Build Pipeline",
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"version": "1.21.5",
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"unity": "2019.4",
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"description": "The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility.",
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"keywords": [
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"build",
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"bundle",
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"bundles",
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"assetbundles",
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"cache",
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"server"
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],
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"dependencies": {},
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"_upm": {
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"changelog": "- When the \"Strip Unity Version\" build flag is used, the Unity Version is stripped for the archive file header and serialized files in the bundle.\n- Fixed issue when changing dependencies of an asset change from being explicit to implicit and non-recursive dependencies enabled, and cache is available. Can result in incorrect depdencies being built incorrectly.\n- Improvements to the documentation\n- Fixed bug where source textures were getting included in the build when a SpriteAtlas was also included"
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},
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"upmCi": {
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"footprint": "895619fa49ada773227b9c496cb16b822d58e26e"
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},
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"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.21/manual/index.html",
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"repository": {
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"url": "https://github.cds.internal.unity3d.com/unity/Addressables.git",
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"type": "git",
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"revision": "7fd90c8ec6027a1b533ef270b9067262eb8d6e3e"
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}
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}
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