16 lines
531 B
C#
16 lines
531 B
C#
using System.Collections.Generic;
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using UnityEditor.Build.Content;
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namespace UnityEditor.Build.Pipeline.Interfaces
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{
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/// <summary>
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/// Optional interface used for overriding the location where specific objects will be serialized
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/// </summary>
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public interface IBundleExplictObjectLayout : IContextObject
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{
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/// <summary>
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/// Map listing object identifiers and their new bundle location
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/// </summary>
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Dictionary<ObjectIdentifier, string> ExplicitObjectLocation { get; }
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}
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}
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