using System.Collections.Generic;
using UnityEditor.Build.Content;
namespace UnityEditor.Build.Pipeline.Interfaces
{
///
/// Optional interface used for overriding the location where specific objects will be serialized
///
public interface IBundleExplictObjectLayout : IContextObject
{
///
/// Map listing object identifiers and their new bundle location
///
Dictionary ExplicitObjectLocation { get; }
}
}