using System.Collections.Generic; using UnityEditor.Build.Content; namespace UnityEditor.Build.Pipeline.Interfaces { /// <summary> /// Optional interface used for overriding the location where specific objects will be serialized /// </summary> public interface IBundleExplictObjectLayout : IContextObject { /// <summary> /// Map listing object identifiers and their new bundle location /// </summary> Dictionary<ObjectIdentifier, string> ExplicitObjectLocation { get; } } }