15 lines
370 B
C#
15 lines
370 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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namespace UnityEditor.SLZMaterialUI
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{
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public interface BaseMaterialField
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{
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public int GetShaderPropIdx();
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public abstract void UpdateMaterialProperty(MaterialProperty boundProp);
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}
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}
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