16 lines
370 B
C#
16 lines
370 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEditor;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.UIElements;
|
||
|
using UnityEditor.UIElements;
|
||
|
|
||
|
namespace UnityEditor.SLZMaterialUI
|
||
|
{
|
||
|
public interface BaseMaterialField
|
||
|
{
|
||
|
public int GetShaderPropIdx();
|
||
|
public abstract void UpdateMaterialProperty(MaterialProperty boundProp);
|
||
|
}
|
||
|
}
|