84 lines
3.5 KiB
C#
84 lines
3.5 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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[VolumeComponentEditor(typeof(Volumetrics))]
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sealed class VolumetricsEditor : VolumeComponentEditor
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{
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// SerializedDataParameter m_Type;
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SerializedDataParameter m_MipStart;
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SerializedDataParameter m_MipEnd;
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SerializedDataParameter m_MipMax;
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SerializedDataParameter m_EnableFroxelVolumetrics;
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SerializedDataParameter m_HomogeneousDensity;
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//SerializedDataParameter m_Response;
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// SerializedDataParameter m_Texture;
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SerializedDataParameter m_FogDistance;
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SerializedDataParameter m_FogBaseHeight, m_FogMaxHeight;
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SerializedDataParameter m_MaxRenderDistance;
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SerializedDataParameter m_GlobalStaticLightMultiplier;
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SerializedDataParameter m_VolumetricAlbedo;
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//{
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// var o = new PropertyFetcher<FilmGrain>(serializedObject);
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// m_Type = Unpack(o.Find(x => x.type));
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// m_Intensity = Unpack(o.Find(x => x.intensity));
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// m_Response = Unpack(o.Find(x => x.response));
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// m_Texture = Unpack(o.Find(x => x.texture));
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//}
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//public override void OnInspectorGUI()
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//{
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// if (UniversalRenderPipeline.asset?.postProcessingFeatureSet == PostProcessingFeatureSet.PostProcessingV2)
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// {
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// EditorGUILayout.HelpBox(UniversalRenderPipelineAssetEditor.Styles.postProcessingGlobalWarning, MessageType.Warning);
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// return;
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// }
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// PropertyField(m_Type);
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// if (m_Type.value.intValue == (int)FilmGrainLookup.Custom)
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// {
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// PropertyField(m_Texture);
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// var texture = (target as FilmGrain).texture.value;
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// if (texture != null)
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// {
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// var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(texture)) as TextureImporter;
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// // Fails when using an internal texture as you can't change import settings on
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// // builtin resources, thus the check for null
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// if (importer != null)
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// {
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// bool valid = importer.mipmapEnabled == false
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// && importer.alphaSource == TextureImporterAlphaSource.FromGrayScale
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// && importer.filterMode == FilterMode.Point
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// && importer.textureCompression == TextureImporterCompression.Uncompressed
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// && importer.textureType == TextureImporterType.SingleChannel;
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// if (!valid)
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// CoreEditorUtils.DrawFixMeBox("Invalid texture import settings.", () => SetTextureImportSettings(importer));
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// }
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// }
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// }
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// PropertyField(m_Intensity);
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// PropertyField(m_Response);
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//}
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//static void SetTextureImportSettings(TextureImporter importer)
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//{
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// importer.textureType = TextureImporterType.SingleChannel;
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// importer.alphaSource = TextureImporterAlphaSource.FromGrayScale;
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// importer.mipmapEnabled = false;
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// importer.filterMode = FilterMode.Point;
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// importer.textureCompression = TextureImporterCompression.Uncompressed;
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// importer.SaveAndReimport();
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// AssetDatabase.Refresh();
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//}
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}
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}
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