WuhuIslandTesting/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Editor/Overrides/VolumetricsEditor.cs
2025-01-07 02:06:59 +01:00

84 lines
3.5 KiB
C#

using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[VolumeComponentEditor(typeof(Volumetrics))]
sealed class VolumetricsEditor : VolumeComponentEditor
{
// SerializedDataParameter m_Type;
SerializedDataParameter m_MipStart;
SerializedDataParameter m_MipEnd;
SerializedDataParameter m_MipMax;
SerializedDataParameter m_EnableFroxelVolumetrics;
SerializedDataParameter m_HomogeneousDensity;
//SerializedDataParameter m_Response;
// SerializedDataParameter m_Texture;
SerializedDataParameter m_FogDistance;
SerializedDataParameter m_FogBaseHeight, m_FogMaxHeight;
SerializedDataParameter m_MaxRenderDistance;
SerializedDataParameter m_GlobalStaticLightMultiplier;
SerializedDataParameter m_VolumetricAlbedo;
//{
// var o = new PropertyFetcher<FilmGrain>(serializedObject);
// m_Type = Unpack(o.Find(x => x.type));
// m_Intensity = Unpack(o.Find(x => x.intensity));
// m_Response = Unpack(o.Find(x => x.response));
// m_Texture = Unpack(o.Find(x => x.texture));
//}
//public override void OnInspectorGUI()
//{
// if (UniversalRenderPipeline.asset?.postProcessingFeatureSet == PostProcessingFeatureSet.PostProcessingV2)
// {
// EditorGUILayout.HelpBox(UniversalRenderPipelineAssetEditor.Styles.postProcessingGlobalWarning, MessageType.Warning);
// return;
// }
// PropertyField(m_Type);
// if (m_Type.value.intValue == (int)FilmGrainLookup.Custom)
// {
// PropertyField(m_Texture);
// var texture = (target as FilmGrain).texture.value;
// if (texture != null)
// {
// var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(texture)) as TextureImporter;
// // Fails when using an internal texture as you can't change import settings on
// // builtin resources, thus the check for null
// if (importer != null)
// {
// bool valid = importer.mipmapEnabled == false
// && importer.alphaSource == TextureImporterAlphaSource.FromGrayScale
// && importer.filterMode == FilterMode.Point
// && importer.textureCompression == TextureImporterCompression.Uncompressed
// && importer.textureType == TextureImporterType.SingleChannel;
// if (!valid)
// CoreEditorUtils.DrawFixMeBox("Invalid texture import settings.", () => SetTextureImportSettings(importer));
// }
// }
// }
// PropertyField(m_Intensity);
// PropertyField(m_Response);
//}
//static void SetTextureImportSettings(TextureImporter importer)
//{
// importer.textureType = TextureImporterType.SingleChannel;
// importer.alphaSource = TextureImporterAlphaSource.FromGrayScale;
// importer.mipmapEnabled = false;
// importer.filterMode = FilterMode.Point;
// importer.textureCompression = TextureImporterCompression.Uncompressed;
// importer.SaveAndReimport();
// AssetDatabase.Refresh();
//}
}
}