using UnityEngine; using UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { [VolumeComponentEditor(typeof(Volumetrics))] sealed class VolumetricsEditor : VolumeComponentEditor { // SerializedDataParameter m_Type; SerializedDataParameter m_MipStart; SerializedDataParameter m_MipEnd; SerializedDataParameter m_MipMax; SerializedDataParameter m_EnableFroxelVolumetrics; SerializedDataParameter m_HomogeneousDensity; //SerializedDataParameter m_Response; // SerializedDataParameter m_Texture; SerializedDataParameter m_FogDistance; SerializedDataParameter m_FogBaseHeight, m_FogMaxHeight; SerializedDataParameter m_MaxRenderDistance; SerializedDataParameter m_GlobalStaticLightMultiplier; SerializedDataParameter m_VolumetricAlbedo; //{ // var o = new PropertyFetcher(serializedObject); // m_Type = Unpack(o.Find(x => x.type)); // m_Intensity = Unpack(o.Find(x => x.intensity)); // m_Response = Unpack(o.Find(x => x.response)); // m_Texture = Unpack(o.Find(x => x.texture)); //} //public override void OnInspectorGUI() //{ // if (UniversalRenderPipeline.asset?.postProcessingFeatureSet == PostProcessingFeatureSet.PostProcessingV2) // { // EditorGUILayout.HelpBox(UniversalRenderPipelineAssetEditor.Styles.postProcessingGlobalWarning, MessageType.Warning); // return; // } // PropertyField(m_Type); // if (m_Type.value.intValue == (int)FilmGrainLookup.Custom) // { // PropertyField(m_Texture); // var texture = (target as FilmGrain).texture.value; // if (texture != null) // { // var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(texture)) as TextureImporter; // // Fails when using an internal texture as you can't change import settings on // // builtin resources, thus the check for null // if (importer != null) // { // bool valid = importer.mipmapEnabled == false // && importer.alphaSource == TextureImporterAlphaSource.FromGrayScale // && importer.filterMode == FilterMode.Point // && importer.textureCompression == TextureImporterCompression.Uncompressed // && importer.textureType == TextureImporterType.SingleChannel; // if (!valid) // CoreEditorUtils.DrawFixMeBox("Invalid texture import settings.", () => SetTextureImportSettings(importer)); // } // } // } // PropertyField(m_Intensity); // PropertyField(m_Response); //} //static void SetTextureImportSettings(TextureImporter importer) //{ // importer.textureType = TextureImporterType.SingleChannel; // importer.alphaSource = TextureImporterAlphaSource.FromGrayScale; // importer.mipmapEnabled = false; // importer.filterMode = FilterMode.Point; // importer.textureCompression = TextureImporterCompression.Uncompressed; // importer.SaveAndReimport(); // AssetDatabase.Refresh(); //} } }