29 lines
919 B
C#
29 lines
919 B
C#
namespace AddressableAssets.DocExampleCode
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{
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#region doc_AddExceptionHandler
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using System;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement;
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using UnityEngine.ResourceManagement.AsyncOperations;
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internal class AddExceptionHandler : MonoBehaviour
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{
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void Start()
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{
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ResourceManager.ExceptionHandler = CustomExceptionHandler;
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}
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// Gets called for every error scenario encountered during an operation.
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// A common use case for this is having InvalidKeyExceptions fail silently when
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// a location is missing for a given key.
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void CustomExceptionHandler(AsyncOperationHandle handle, Exception exception)
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{
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if (exception.GetType() != typeof(InvalidKeyException))
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Addressables.LogException(handle, exception);
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}
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}
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#endregion
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}
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