namespace AddressableAssets.DocExampleCode { #region doc_AddExceptionHandler using System; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement; using UnityEngine.ResourceManagement.AsyncOperations; internal class AddExceptionHandler : MonoBehaviour { void Start() { ResourceManager.ExceptionHandler = CustomExceptionHandler; } // Gets called for every error scenario encountered during an operation. // A common use case for this is having InvalidKeyExceptions fail silently when // a location is missing for a given key. void CustomExceptionHandler(AsyncOperationHandle handle, Exception exception) { if (exception.GetType() != typeof(InvalidKeyException)) Addressables.LogException(handle, exception); } } #endregion }