WuhuIslandTesting/Library/PackageCache/com.stresslevelzero.marrow.sdk@1.2.0/Scripts/SLZ.Marrow/SLZ.Data/AudioVarianceData.cs
2025-01-07 02:06:59 +01:00

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260 B
C#

using UnityEngine;
namespace SLZ.Data
{
[CreateAssetMenu(fileName = "AudioVarianceData", menuName = "MarrowSDK/Audio Variance Data", order = 2)]
public class AudioVarianceData : ScriptableObject
{
public AudioClip[] audioClips;
}
}