12 lines
260 B
C#
12 lines
260 B
C#
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using UnityEngine;
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namespace SLZ.Data
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{
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[CreateAssetMenu(fileName = "AudioVarianceData", menuName = "MarrowSDK/Audio Variance Data", order = 2)]
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public class AudioVarianceData : ScriptableObject
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{
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public AudioClip[] audioClips;
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}
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}
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