56 lines
No EOL
1.6 KiB
Markdown
56 lines
No EOL
1.6 KiB
Markdown
# Wuhu Island Testing
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Experimental version of the Wuhu Island mod for Bonelab.
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## Structure
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This defines some folder structure guidelines,
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which are meant to provide an easy-to-manage filesystem.
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### Base
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```sh
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Assets/
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├── WuhuIsland/ # The main project folder
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├── Common/ # Shared assets used across all scenes
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│ ├── Materials/ # All materials including water, environment
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│ ├── Models/ # Base models from Wii Sports Resort
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│ ├── Prefabs/ # Core prefabs used across scenes
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│ └── Shaders/ # Custom shaders
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│
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├── Scenes/
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│ ├── Base/ # The main prefabbed layout
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│ ├── Day/ # Day-specific assets & scene
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│ ├── Night/ # Night-specific assets & scene
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│ └── Sunset/ # Sunset-specific assets & scene
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│
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├── Addons/ # Additional content like Daisy Cruiser
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│ ├── Models/
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│ ├── Materials/
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│ └── Prefabs/
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│
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└── Settings/ # Scene-specific configurations
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├── Lighting/
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├── PostProcessing/
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└── Skyboxes/
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```
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### Models/Materials/Textures
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```sh
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Common/
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├── Models/ # FBX/OBJ files
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├── Materials/ # Unity material files (.mat)
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└── Textures/ # Source image files (PNG/TGA/etc)
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├── Terrain/
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├── Buildings/
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└── Props/
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```
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### Inside of Model
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```sh
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Models/
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└── WuhuPlaza/
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├── WuhuPlaza.fbx
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├── Materials/
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└── Textures/
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``` |