21 lines
625 B
C#
21 lines
625 B
C#
namespace AddressableAssets.DocExampleCode
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{
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using System.IO;
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using UnityEngine.AddressableAssets;
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internal class UsingStreamingAssetsSubFolder
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{
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#region SAMPLE
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class StreamingAssetBuilds
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{
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public static string[] GetBuiltPlatforms()
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{
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// list all platform folders in the addressable asset build directory:
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var addressableBuildPath = Addressables.LibraryPath + Addressables.StreamingAssetsSubFolder;
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return Directory.GetDirectories(addressableBuildPath);
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}
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}
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#endregion
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}
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}
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