namespace AddressableAssets.DocExampleCode { using System.IO; using UnityEngine.AddressableAssets; internal class UsingStreamingAssetsSubFolder { #region SAMPLE class StreamingAssetBuilds { public static string[] GetBuiltPlatforms() { // list all platform folders in the addressable asset build directory: var addressableBuildPath = Addressables.LibraryPath + Addressables.StreamingAssetsSubFolder; return Directory.GetDirectories(addressableBuildPath); } } #endregion } }