34 lines
865 B
C#
34 lines
865 B
C#
using UnityEditor.Build.Pipeline.Injector;
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using UnityEditor.Build.Pipeline.Interfaces;
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namespace UnityEditor.Build.Pipeline.Tasks
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{
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/// <summary>
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/// Processes all callbacks after the bundle packing task.
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/// </summary>
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public class PostPackingCallback : IBuildTask
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{
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/// <inheritdoc />
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public int Version { get { return 1; } }
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#pragma warning disable 649
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[InjectContext]
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IBuildParameters m_Parameters;
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[InjectContext]
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IDependencyData m_DependencyData;
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[InjectContext]
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IWriteData m_WriteData;
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[InjectContext(ContextUsage.In)]
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IPackingCallback m_Callback;
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#pragma warning restore 649
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/// <inheritdoc />
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public ReturnCode Run()
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{
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return m_Callback.PostPacking(m_Parameters, m_DependencyData, m_WriteData);
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}
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}
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}
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