41 lines
1 KiB
C#
41 lines
1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Xml;
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using System.Xml.Linq;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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using UnityEngine;
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namespace UnityEditor.XR.Management
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{
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internal static class BuildHelpers
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{
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internal static void CleanOldSettings<T>()
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{
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UnityEngine.Object[] preloadedAssets = PlayerSettings.GetPreloadedAssets();
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if (preloadedAssets == null)
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return;
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var oldSettings = from s in preloadedAssets
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where s != null && s.GetType() == typeof(T)
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select s;
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if (oldSettings != null && oldSettings.Any())
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{
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var assets = preloadedAssets.ToList();
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foreach (var s in oldSettings)
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{
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assets.Remove(s);
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}
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PlayerSettings.SetPreloadedAssets(assets.ToArray());
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}
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}
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}
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}
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